![]() Pentarctagon - for helping with unit recalls Octalot - for helping with setting up the gold Mattsc - for always giving great advice and pushing me in the right directions I took alot of parts from his code back from 2015 Lbrande - for creating The Duelist's Tournament map for 1.12. I will check the forum thread frequently and you can find me over on the wesnoth discord. I am happy for any feedback or stories from your experience playing these Tournament style maps. Disabled the Shuffle Sides feature because of how the difficulty works right now Added a new tournament scenario called Reedwood Swamps When you win your Match and advance a Round, your leader and all living units that remained are fully healed and teleported to the next Arena.Ģ.Leaders automatically level up to Rank 3 when reaching Round 2 of the Tournament (if possible)ģ.Killing a unit gives the player who killed it 25% gold of the slain units cost The general concept of gameplay is to be a fun semi-competitive experience of consecutive 1vs1 matches while managing your roster vs all different kind of opponents. I do also recommend you to check out Advanced Wesnoth Wars or it's fork for more game setup options. I can recommend playing Ageless Era with this, for the ultimate mix of matchups. This was made with playing vs the Standard 1.16 AI in mind. You play a couple of 1vs1 Rounds trying to make it all the way to the final. ![]() Humans will do a lot better though.Ĥ Elements Survival Download 4 Elements Survival Version: 1.1.0 Author: Atreides, based on LordPraslea's 5 worlds survivalĨp Elimination Tournament Right now this mod contains 4 different 8 Player Single Elimination Tournament Scenarios. The old version could not be played properly with the computer controlling any of the central sides, but now it can play a moderately good game. If a player chooses to block one (to protect a world for example) other players can bypass that using a teleport function that only operates when a player has blocked a tunnel. The runes and monoliths are now 'tunnels' which means computer sides know how to use them. They will avoid the runes and monoliths to avoid blocking them and if a spawn should stay there it takes damage. The AI spawns every 3 turns now, only in the outer worlds and has been sorted to arrive in order of cost. The desert, water, cave and forest worlds are still based on those terrains but much has been shuffled or modified. For one thing monoliths have replaced two of the keeps and allow one to move between them (like in 7 worlds survival). ![]() The outer world maps have been heavily changed as well. There is a back entrance to all the keeps however that can be reached. The keeps now have gates that only open on the players turn thus protecting the keep and leader from instant attack. It is now 4 players and the central world has been completely changed. It is almost completely new but the skeleton of the old can still be seen poking out here and there. 4 Elements Survival I've remade the old 5 worlds survival from 1.8. ![]()
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